Website to app & app features
In-App Purchase and Subscription Integration
Sell premium features, coins or subscriptions inside your app with Google Play Billing.
Delivered in 5-7 working days
Fixed price · one-time · no hidden charges
or
Ask on WhatsApp before you buyA real person replies — usually within minutes during the day (IST).
How it works
- Pay ₹7,999Secure checkout with your app's package name.
- We integrate billingProducts and plans agreed on WhatsApp, then built and tested with licence testers.
- Release-ready buildSigned build ready for your release within 5-7 working days.
The short answer
ZoopCoder integrates Google Play Billing for one-time in-app purchases or subscriptions into an Android app for a fixed ₹7,999, in 5-7 working days. Google Play requires digital goods sold inside an app to go through Play Billing, and Google keeps a service fee — 15% on the first US$1 million a year for enrolled developers and on subscriptions. Since 31 August 2026, Google also requires every new app and every update to an existing app to use Billing Library version 8 or later — an app still wired to an older version fails review on its next update, IAP or not, so we check your current library version first. Purchases are acknowledged within three days, or Google automatically refunds them, so we handle that too.
What you get
- Google Play Billing Library integrated
- Products or subscription plans configured in Play Console
- Purchase acknowledgement so orders are not auto-refunded
- Restore purchases on reinstall or a new phone
- Premium feature unlock logic
- Testing with licence testers before release
| Price | ₹7,999 (fixed) |
|---|---|
| Billing | Google Play Billing Library |
| Types | One-time, consumable, subscription |
| Timeline | 5-7 working days |
| Testing | Licence testers, no real charges |
| Support | 15 days |
What we need from you
- App source code
- Play Console access with a payments profile set up
- List of products or plans with prices
Not included
- Google's service fee on each sale
- A server-side subscription backend beyond basic verification
- iOS StoreKit integration (quoted separately)
About this service
If you sell digital content inside an Android app — premium features, coins, courses or a monthly plan — Google Play policy requires Google Play Billing. It is easy to get subtly wrong: unacknowledged purchases are refunded automatically after three days, and forgotten restore logic makes paying users lose access on a new phone. We build the full flow, test it with licence testers so nothing is really charged, and hand over a build ready for release.
Questions before you buy
Can I use Razorpay instead of Play Billing?
For digital goods used inside the app, Google requires Play Billing. Physical goods and real-world services can use Razorpay.
What fee does Google take?
For most developers enrolled in the 15% tier, 15% on the first US$1M of yearly revenue; subscriptions are 15%.
Will testing charge real money?
No. Licence testers make test purchases without real charges.
Do you support iOS?
This price covers Android. iOS StoreKit is quoted separately.
My app already has an old Play Billing integration — do I need to redo it?
If it predates Billing Library 8, yes for your next update: Google requires version 8 or later for every app update since 31 August 2026 (a one-time extension to 1 November 2026 is available on request). We upgrade an existing integration for the same fixed price if the scope stays the same.
Do you use RevenueCat instead of building Play Billing directly?
We integrate the Play Billing Library directly — no third-party subscription-management layer or its ongoing fee. If you already run RevenueCat elsewhere and want us to wire into that instead, tell us before ordering; it changes the integration.
Often ordered with this
© 2026 ZoopCoder