Website to app & app features
Add In-App Purchases to Your iOS App
What it costs and what Apple requires — Apple StoreKit wired into an existing iOS app for digital goods or subscriptions, done right the first time.
Delivered in 5-7 working days
Fixed price · one-time · no hidden charges
or
Ask on WhatsApp before you buyA real person replies — usually within minutes during the day (IST).
How it works
- Pay ₹7,999Secure Razorpay checkout; share the Xcode project and Apple Developer access.
- We configure and integrateProducts set up in App Store Connect, StoreKit wired in, server-side receipt verification added.
- You get a tested buildSandbox-tested build with Restore Purchases, delivered in 5-7 working days.
The short answer
ZoopCoder integrates Apple StoreKit for one-time in-app purchases or auto-renewable subscriptions into an iOS app for a fixed ₹7,999, in 5-7 working days. Apple requires any digital good or service consumed inside an iOS app to go through StoreKit rather than an external payment link, and keeps a commission of 15% (for developers enrolled in the Small Business Program, under US$1 million a year) or 30% otherwise; we configure products in App Store Connect, verify receipts on your server rather than only on-device so purchases cannot be spoofed, and build the Restore Purchases flow Apple's review specifically checks for.
What you get
- StoreKit 2 wired into your iOS app for consumable, non-consumable or subscription products
- Products and subscription groups configured in App Store Connect
- Server-side receipt/transaction verification, not client-only
- Restore Purchases flow, required by App Store guidelines
- Sandbox testing across at least 2 test accounts before handover
| Price | ₹7,999 (fixed) |
|---|---|
| Deliverable | StoreKit integration + server-side receipt verification |
| Timeline | 5-7 working days |
| Product types | Consumable, non-consumable, auto-renewable subscription |
| Apple's cut | 15% (Small Business Program) or 30%, kept by Apple |
| Access needed | Xcode project + App Store Connect + Apple Developer Program membership |
| Testing | Sandbox-tested on at least 2 test accounts |
What we need from you
- Full Xcode project source code with an active Apple Developer Program membership
- The products or tiers to sell (names, prices, consumable vs subscription)
- A backend endpoint or database we can verify receipts against, if you have one
Not included
- Apple Developer Program fee (US$99/year, billed by Apple)
- Apple's commission on purchases — 15% or 30%, kept by Apple automatically
- Android/Google Play Billing integration — available separately (₹7,999)
- App Store submission and review, if the app is not already live
- A backend built from scratch to store entitlements, if none exists — quoted separately
About this service
Apple review checks in-app purchase flows more carefully than almost anything else in a submission — a receipt verified only on-device, a missing Restore Purchases button, or a consumable priced without a matching StoreKit product ID are common rejection reasons that have nothing to do with the rest of the app working fine. We configure the App Store Connect side and the client integration together so they match exactly, and verify every receipt against Apple's servers from your backend, not the device alone, since a jailbroken or tampered client can fake a local receipt check.
Questions before you buy
Does this cover subscriptions or just one-time purchases?
Both — auto-renewable subscriptions and one-time consumable or non-consumable purchases are the same integration, priced the same.
What is Apple's cut?
15% if you are enrolled in Apple's Small Business Program (under US$1 million revenue a year), 30% otherwise — kept automatically by Apple, not billed by us.
Do I need a backend server?
For anything beyond a single device's local state, yes — we verify receipts server-side so purchases cannot be spoofed. If you do not have one, tell us before ordering; a small backend is quoted separately.
Is this the same as your Android in-app purchase service?
Same idea, different platform — Google Play Billing and Apple StoreKit are separate APIs with separate review rules, so each is its own fixed-price integration.
Will this help my app pass Apple's review?
It removes the most common in-app-purchase rejection causes — missing Restore Purchases, on-device-only verification — but overall app approval is Apple's decision.
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